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March 1, 2026
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TAOM Systems & Settings Explained: War of the Ring, Diplomacy, Momentum System (Bannerlord LOTR Mod)

taom settingstaom systemswar of the ring systemaom diplomacymomentum systemisengard attack timingbannerlord lotr modmiddle earth bannerlordmod optionsmcm
TAOM systems and settings guide (War of the Ring, diplomacy, momentum) for Bannerlord LOTR mod

TAOM Systems & Settings Explained (War of the Ring, Diplomacy, Momentum System)

This guide summarizes confirmed TAOM systems and settings using public documentation from the project (ModDB article + official/public posts). The goal is to help you understand what TAOM changes in campaign gameplay and what you can configure in Mod Options.

War of the Ring System (Diplomacy & War)

TAOM describes a War of the Ring System intended to create a conflict between good and evil factions leading into a total war scenario.
Source: https://www.moddb.com/mods/tales-from-the-age-of-men/articles

AoM Diplomacy (restricted diplomacy)

In TAOM’s settings list (via Mod Options), AoM Diplomacy is described as enabling restricted diplomacy that leads toward the War of the Ring.
Source: https://www.moddb.com/mods/tales-from-the-age-of-men/articles

Isengard Attack Timing (campaign pacing)

TAOM lists an option called Isengard Attack Timing, described as configuring when Isengard launches its attack, with a range shown as 21–84 game days.
Source: https://www.moddb.com/mods/tales-from-the-age-of-men/articles

Momentum System (War of the Ring)

TAOM lists a Momentum System, described as adding dynamic momentum mechanics during the War of the Ring where major victories and defeats affect faction morale and capabilities.
Source: https://www.moddb.com/mods/tales-from-the-age-of-men/articles

Combat & battles (confirmed items)

TAOM’s public documentation also lists several combat/battle related features, including:

Race-specific combat bonuses

Different races (Men, Elves, Dwarves, Orcs, etc.) are described as having unique combat strengths and weaknesses.
Source: https://www.moddb.com/mods/tales-from-the-age-of-men/articles

Damage display system (with settings)

TAOM describes a damage display feature with settings such as “Race-Themed Colors” (color-coding damage by culture/race instead of damage type).
Source: https://www.moddb.com/mods/tales-from-the-age-of-men/articles

Friendly fire control (setting)

TAOM lists a friendly fire-related setting described as disabling friendly fire notifications and making friendly troops take full damage.
Source: https://www.moddb.com/mods/tales-from-the-age-of-men/articles

Auto-resolve customization

TAOM describes a custom battle simulation / auto-resolve system with culture-specific bonuses.
Source: https://www.moddb.com/mods/tales-from-the-age-of-men/articles

Character creation & development (confirmed items)

TAOM’s documentation lists additional character/campaign features, including:

Pre-built character selection (setting)

A setting described as enabling selection from existing character templates at game start.
Source: https://www.moddb.com/mods/tales-from-the-age-of-men/articles

Age & lifespan settings

The documentation describes longer lifespans than vanilla and lists settings such as “Become Old Age” and “Maximum Age,” with example defaults shown.
Source: https://www.moddb.com/mods/tales-from-the-age-of-men/articles

Dwarven eye height adjustment (setting)

A “Dwarven Eye Height Adjustment” setting is described as fixing camera height for dwarf characters and requiring a scene reload.
Source: https://www.moddb.com/mods/tales-from-the-age-of-men/articles

Related reading (from the TAOM hub)

  • TAOM Hub (overview + sources): (link your HUB here)
  • Install guide (Launcher + manual + dependencies): (link your install satellite here)

Sources (official/public)

https://www.moddb.com/mods/tales-from-the-age-of-men/articles
https://www.patreon.com/posts/newsletter-147106408

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