TAOM Systems & Settings Explained: War of the Ring, Diplomacy, Momentum System (Bannerlord LOTR Mod)

TAOM Systems & Settings Explained (War of the Ring, Diplomacy, Momentum System)
This guide summarizes confirmed TAOM systems and settings using public documentation from the project (ModDB article + official/public posts). The goal is to help you understand what TAOM changes in campaign gameplay and what you can configure in Mod Options.
War of the Ring System (Diplomacy & War)
TAOM describes a War of the Ring System intended to create a conflict between good and evil factions leading into a total war scenario.
Source: https://www.moddb.com/mods/tales-from-the-age-of-men/articles
AoM Diplomacy (restricted diplomacy)
In TAOM’s settings list (via Mod Options), AoM Diplomacy is described as enabling restricted diplomacy that leads toward the War of the Ring.
Source: https://www.moddb.com/mods/tales-from-the-age-of-men/articles
Isengard Attack Timing (campaign pacing)
TAOM lists an option called Isengard Attack Timing, described as configuring when Isengard launches its attack, with a range shown as 21–84 game days.
Source: https://www.moddb.com/mods/tales-from-the-age-of-men/articles
Momentum System (War of the Ring)
TAOM lists a Momentum System, described as adding dynamic momentum mechanics during the War of the Ring where major victories and defeats affect faction morale and capabilities.
Source: https://www.moddb.com/mods/tales-from-the-age-of-men/articles
Combat & battles (confirmed items)
TAOM’s public documentation also lists several combat/battle related features, including:
Race-specific combat bonuses
Different races (Men, Elves, Dwarves, Orcs, etc.) are described as having unique combat strengths and weaknesses.
Source: https://www.moddb.com/mods/tales-from-the-age-of-men/articles
Damage display system (with settings)
TAOM describes a damage display feature with settings such as “Race-Themed Colors” (color-coding damage by culture/race instead of damage type).
Source: https://www.moddb.com/mods/tales-from-the-age-of-men/articles
Friendly fire control (setting)
TAOM lists a friendly fire-related setting described as disabling friendly fire notifications and making friendly troops take full damage.
Source: https://www.moddb.com/mods/tales-from-the-age-of-men/articles
Auto-resolve customization
TAOM describes a custom battle simulation / auto-resolve system with culture-specific bonuses.
Source: https://www.moddb.com/mods/tales-from-the-age-of-men/articles
Character creation & development (confirmed items)
TAOM’s documentation lists additional character/campaign features, including:
Pre-built character selection (setting)
A setting described as enabling selection from existing character templates at game start.
Source: https://www.moddb.com/mods/tales-from-the-age-of-men/articles
Age & lifespan settings
The documentation describes longer lifespans than vanilla and lists settings such as “Become Old Age” and “Maximum Age,” with example defaults shown.
Source: https://www.moddb.com/mods/tales-from-the-age-of-men/articles
Dwarven eye height adjustment (setting)
A “Dwarven Eye Height Adjustment” setting is described as fixing camera height for dwarf characters and requiring a scene reload.
Source: https://www.moddb.com/mods/tales-from-the-age-of-men/articles
Related reading (from the TAOM hub)
- TAOM Hub (overview + sources): (link your HUB here)
- Install guide (Launcher + manual + dependencies): (link your install satellite here)
Sources (official/public)
https://www.moddb.com/mods/tales-from-the-age-of-men/articles
https://www.patreon.com/posts/newsletter-147106408